The lowly peasant soldier and the highborn knight share a common destiny, as both are warriors who live by the sword and die by the sword. Not every fighter enjoys their trade, but all must respect it, for it is a duty as old as time.
Fighters are tough weapon specialists who excel in close combat tactics. They are the most capable in a melee fight of all the classes, and can take the most punishment before falling. An adventuring party without fighters is doomed, for they provide critical protection to the less heavily armored members of the group.
Hit Dice: Fighters gain +1d8 hit die per level.
Restrictions: Fighters can wield any weapon, use shields, and wear any armor.
Alignment: Fighters can be of any alignment. By far, most are neutral mercenaries who adventure for profit and personal power. Chaotic fighters may be merciless raiders or rampaging wild men, or perhaps willing followers of a malevolent organization or tyrannical leader. A lawful fighter may be a noble knight or member of an esteemed order of oath-sworn swordsmen dedicated to protecting the innocent.
FIGHTER EXPERIENCE LEVEL TABLE
| Level | Title | XP | HD | Attack Bonus |
| 1 | Veteran | 0 | 1d8 | +1 |
| 2 | Warrior | 2000 | 2d8 | +2 |
| 3 | Battler | 4000 | 3d8 | +3 |
| 4 | Hero | 8000 | 4d8 | +3 |
| 5 | Dragoon | 16,000 | 5d8 | +4 |
| 6 | Myrmidon | 32,000 | 6d8 | +4 |
| 7 | Champion | 64,000 | 7d8 | +5 |
| 8 | Super Hero | 120,000 | 8d8 | +5 |
| 9 | Lord (Lady) | 240,000 | 9d8 | +6 |
| 10 | Baron | 360,000 | 10d8 | +6 |
| 11 | Count | 480,000 | 11d8 | +7 |
| 12 | Duke | 600,000 | 12d8 | +7 |
FIGHTER SAVING THROW TABLE
| Level | Death/Poison | Wand/Rod | Petrify/Poly | Dragon Breath | Spells/Staves |
| 1 | +4 | +3 | +2 | +1 | +0 |
| 2 | +4 | +3 | +2 | +1 | +0 |
| 3 | +5 | +4 | +3 | +2 | +1 |
| 4 | +5 | +4 | +3 | +2 | +1 |
| 5 | +6 | +5 | +4 | +3 | +2 |
| 6 | +6 | +5 | +4 | +3 | +2 |
| 7 | +7 | +6 | +5 | +4 | +3 |
| 8 | +7 | +6 | +5 | +4 | +3 |
| 9 | +8 | +7 | +6 | +5 | +4 |
| 10 | +8 | +7 | +6 | +5 | +4 |
| 11 | +9 | +8 | +7 | +6 | +5 |
| 12 | +9 | +8 | +7 | +6 | +5 |
Special Features
Critical Hits: When a fighter hits with a melee attack and rolls the highest possible result on the damage die, the die is rolled again and the new result is added as bonus damage. The fighter can potentially gain a number of bonus damage dice in this way up to their level.
Bonus Attacks: If the fighter defeats an enemy in combat, they immediately gain another attack. They may gain additional attacks in this way up to their level.
At 9th Level: If a fighter controls a stronghold, they attract 2d6x10 heavy cavalry, 2d6x10 mounted crossbowmen, and 3d6x10 heavy infantry that serve as loyal retainers. The fighter can control a domain and may collect taxes equal to 10 gp per resident per year.

