Dwarves are a proud and warlike people who dwell in underground cities beneath mountains and hills. They’re about 4’ tall, stout bodied with broad shoulders and wide hips. Males grow large, thick beards that are often braided or styled to indicate clan. They live in tight-knit clans made from coalitions of allied families. They revere war, combat, and nobility. The greatest death is on the battlefield.
Hit Dice: Dwarves gain +1d8 hit die per level.
Restrictions: Dwarves can wield any weapon except great axes, pole arms, two-handed swords, mauls, and longbows. They can use shields and wear any armor.
Alignment: Dwarves tend to be lawful or neutral. Lawful dwarves often adhere to a strict code of tradition and honor that has been passed down for centuries, and are typically protectors of their kin and their mountain homes. Neutral dwarves may be driven by greed and a desire for wealth, but they still respect the long-standing traditions of their people. Chaotic dwarves are rare but not unheard of, typically outcasts, criminals, or raiders.
FIGHTER EXPERIENCE LEVEL TABLE
| Level | Title | XP | HD | Attack Bonus | Cunning |
| 1 | Veteran | 0 | 1d8 | +1 | +2 |
| 2 | Warrior | 2000 | 2d8 | +2 | +2 |
| 3 | Battler | 4000 | 3d8 | +3 | +3 |
| 4 | Cavalier | 8000 | 4d8 | +3 | +3 |
| 5 | Dragoon | 16,000 | 5d8 | +4 | +4 |
| 6 | Myrmidon | 32,000 | 6d8 | +5 | +4 |
| 7 | Champion | 64,000 | 7d8 | +6 | +5 |
| 8 | Hero | 120,000 | 8d8 | +6 | +5 |
| 9 | Lord / Lady | 250,000 | 9d8 | +7 | +6 |
| 10 | High Lord / Lady | 500,000 | 10d8 | +8 | +6 |
DWARF SAVING THROW TABLE
| Level | Death/Poison | Wand/Rod | Petrify/Poly | Dragon Breath | Spells/Staves |
| 1 | +5 | +4 | +3 | +2 | +0 |
| 2 | +5 | +4 | +4 | +2 | +0 |
| 3 | +6 | +5 | +4 | +3 | +1 |
| 4 | +6 | +5 | +5 | +3 | +1 |
| 5 | +7 | +6 | +5 | +4 | +2 |
| 6 | +7 | +6 | +6 | +4 | +2 |
| 7 | +8 | +7 | +6 | +5 | +3 |
| 8 | +8 | +7 | +7 | +5 | +3 |
| 9 | +9 | +8 | +7 | +6 | +4 |
| 10 | +9 | +8 | +8 | +6 | +4 |
Special Features
Darkvision: In total darkness, a dwarf is not considered blinded and can see up to 10′ away.
Stone Sense: Dwarves are born with an innate affinity for stone and the earth. When a dwarf is actively searching for any of the following, they add their cunning bonus to perception checks: Secret doors or passages in a stone wall, slanting passages or corridors, shifting walls or rooms, traps involving stonework or excavation, or new construction in an underground area.
Combat: If a dwarf defeats an enemy in combat, they immediately gain another attack. They may gain additional attacks in this way up to their level. Also, they add their cunning bonus to damage inflicted against monstrous humanoids.
Languages: Dwarves start knowing their native dwarven language in addition to Common.
At 9th Level: If the dwarf controls a stronghold, they attract 5d6x10 dwarven warriors to serve as loyal henchmen. Any mercenaries or retainers serving under the dwarf’s command gain a +1 to loyalty/morale, as well as saving throws vs fear effects.

