Experience Points
PCs advance by earning experience points (XP) to level up. Characters who survive an adventure receive XP awarded by the referee. XP can be earned in three primary ways: recovering treasure, defeating monsters, and achieving outstanding accomplishments.
Recovering Treasure
Treasure recovered from the wilderness and dungeons is split between all party members at the end of an adventure. A PC earns 1 XP for every 1 SP (silver piece) of treasure recovered.
Encounter Experience
Monsters encountered (defeated, thwarted, killed, routed, avoided, parlayed with, etc.) grant XP based on how tough and dangerous they are. Base XP values are modified by any special qualities or abilities.
| Monster HD | XP Reward |
| 0 or 1/2 | 5 |
| 1 | 10 |
| 2 | 20 |
| 3 | 40 |
| 4 | 60 |
| 5 | 90 |
| 6 | 120 |
| 7 | 150 |
| 8 | 200 |
| 9 | 250 |
| 10+ | +100 |
Leveling Up
When a PC earns enough XP, they ascend to the next level. This does not occur amid an adventure, but only after the character spends a week to train and hone their abilities.
| Level | XP Requirement |
| 1 | 0 |
| 2 | 2000 |
| 3 | 4000 |
| 4 | 8000 |
| 5 | 16,000 |
| 6 | 32,000 |
| 7 | 64,000 |
| 8 | 120,000 |
| 9 | 240,000 |
| 10 | 360,000 |
| 11 | 480,000 |
| 12 | 600,000 |
Character Improvement (Leveling Up)
Ability Score Change: Each time the character levels up, the player rolls for each ability to see if it increases. Roll 1d20, and if the result is greater than the current score, increase the score by +1, up to a maximum score of 20. This indicates the PC has learned and grown in ability. Update ability modifiers for score changes as needed.
Hit Point Increase: Each level, the PC gains a Hit Die of a type determined by their chosen class. Reroll all hit dice and total them up. Then add the character’s CON. If this total is greater than their current Max HP, it becomes their new Maximum HP. If not, add +1 to the character’s Maximum HP.
Class Specific Improvements: Some classes gain new special abilities as they ascend in level. Refer to the class description for details.

