Ranger

Outside of the protective walls of the king’s palisades is a vast wilderness of forests, mountains, plains, swamps, and oceans as the eye can see and beyond. These untracked regions are teeming with terrible beasts and savage tribes of warlike humanoids that make travel a dangerous affair and threaten the prosperity of all humankind. Civilization exists like scattered embers of light in a sea of darkness, and all of existence constantly teeters on the brink of destruction. Those who dare to brave these treacherous territories and tame these feral lands are known as rangers.

Rangers are experts at wilderness survival, scouting, exploring, hunting, trapping, and spotting. They act as pathfinders, trail guides, and overland navigators. They are proficient hunters, able to use ranged weapons to the greatest effect of all the adventuring classes. Having a ranger along for an expedition increases the chances of success significantly, as they are able to prevent groups from becoming lost and starving in the wildlands.

Hit Dice: Rangers gain +1d8 hit die per level.

Restrictions: Rangers can use shields and wield any weapon, but may wear only padded, hide, leather, or studded leather armor.

Alignment: Rangers are mostly of neutral alignment, for life in the wilderness has little regard for the laws of civilization, and cares not for the wonton destruction wrought by the lords of chaos. Still, one may on occasion find lawful rangers who work as territorial wardens, protecting the borderlands and the king’s forests from the encroachment of barbaric humanoids and monsters. And rare though it may be, a few chaotic rangers serve dread masters as dominators of the wildlands or work as big game hunters who kill not for survival but for the thrill of the sport.

RANGER EXPERIENCE LEVEL TABLE

LevelTitleXPHDAttack BonusSkill
1Scout01d8+0+3
2Tracker20002d8+1+3
3Rover40003d8+2+4
4Stalker80004d8+2+4
5Trailblazer160005d8+3+5
6Pathfinder32,0006d8+4+5
7Courser64,0007d8+4+6
8Strider125,0008d8+5+6
9Warden250,0009d8+6+7
10Ranger Lord500,00010d8+7+7

RANGER SAVING THROW TABLE

LevelDeath/PoisonWand/RodPetrify/PolyDragon BreathSpells/Staves
1+4+3+2+2+0
2+4+3+3+2+0
3+5+4+3+3+1
4+5+4+4+3+1
5+6+5+4+4+2
6+6+5+5+4+2
7+7+6+5+5+3
8+7+6+6+5+3
9+8+7+6+6+4
10+8+7+7+7+4

RANGER SPELL LEVEL TABLE

Ranger LvlLevel 1Level 2Level 3Level 4
51
62
721
832
9321
104321

Special Features

Ranger Skills: Rangers are exceptionally skilled at performing certain activities during an adventure, gaining a special bonus to certain rolls. A ranger’s skill bonus starts as +3 at 1st level, increasing to +4 at 3rd, +5 at 5th, +6 at 7th, and +7 at 9th. Rangers add their skill bonus to ability checks to track, hunt, forage, navigate, set snares, and other wilderness survival challenges. A ranger adds their skill bonus to Awareness and Stealth.

Combat: Rangers have several special combat abilities. Firstly, when a ranger makes a dual-attack, they do not suffer a penalty to hit. Secondly, if a ranger spends a round to take aim at a target with a missile weapon, they add their skill bonus to their next attack roll against that target with that weapon. Finally, rangers add their skill bonus to damage against wild beasts and monstrous humanoids.

Pursuit: When a ranger leads a group of 10 or less pursuers, the chance of catching the fleeing creatures increases by +1.

Henchmen: A ranger may befriend certain animals who can act as loyal henchmen, per the referee. Otherwise, the ranger may not employ humanoid henchmen until they reach 5th level. Further, no more than two rangers may adventure in the same expedition.

Druidic Magic: At 5th level, a ranger’s deep connection to the natural world gains them limited access to druidic magic per the table above. See Magic & Spells for more information on ranger spell casting.

At 9th Level: If the ranger controls a stronghold, they attract 3d6x10 scouts to serve as permanent retainers.