Beyond the veil of the mortal coil lies a mysterious void of ethereal nether, roiling phlogiston, and swirling star stuff where the very fabric of the universe is loosened, and the threads of reality may be plucked and woven through occult rituals, arcane patterns, and powerful magic words. The ancient dragons devised formulaic methods to control these bizarre forces, and none are as studied in these ways than those who are known to be called magic-users.
Magic-users are learned practitioners of the arcane arts, studying ancient tomes of occult lore to discover the secrets of magic. They use this knowledge to cast powerful arcane spells and bend reality to their whims. But this great power likely comes at the ultimate price, as the workings of magic are inherently unpredictable and dangerous, so many magic-users find themselves selling their souls for the secrets they so desire.
Hit Dice: Magic-users gain +1d4 hit die per level.
Restrictions: Magic-users cannot use shields or wear any armor. They can wield daggers, slings, darts, staves, rods, short swords, and longswords.
Alignment: Magic has no alignment, existing as a mysterious, supernatural force in the universe with no known origin, and no apparent direct relation to the gods. Thus, magic-users come in equal lots from every alignment, as none can deny its allure. The meticulous, orderly methods of ritualistic, hermetic magic fits nicely within the ideals of lawful wizards. Chaotic witches and warlocks are often drawn to necromancy and the black arts, willing to strike deals with infernal entities in exchange for terrible powers. Neutral sorcerers seek to master the elements and tame the madness of the arcanum through willpower alone, consulting with whichever patron would serve their needs best.
MAGIC-USER EXPERIENCE LEVEL TABLE
| Level | Title | XP | HD | Attack & Spell Casting Bonus |
| 1 | Medium | 0 | 1d4 | +0 |
| 2 | Seer | 2000 | 2d4 | +0 |
| 3 | Conjurer | 4000 | 3d4 | +1 |
| 4 | Mage | 8000 | 4d4 | +1 |
| 5 | Magician | 16,000 | 5d4 | +2 |
| 6 | Enchanter | 32,000 | 6d4 | +2 |
| 7 | Evoker | 64,000 | 7d4 | +3 |
| 8 | Tyro | 125,000 | 8d4 | +3 |
| 9 | Wizard | 240,000 | 9d4 | +4 |
| 10 | Warlock | 360,000 | 10d4 | +4 |
| 11 | Sorcerer | 480,000 | 11d4 | +5 |
| 12 | Archwizard | 600,000 | 12d4 | +5 |
MAGIC-USER SAVING THROW TABLE
| Level | Death/Poison | Wand/Rod | Petrify/Poly | Dragon Breath | Spells/Staves |
| 1 | +3 | +2 | +3 | +0 | +1 |
| 2 | +3 | +2 | +3 | +0 | +2 |
| 3 | +4 | +3 | +4 | +1 | +2 |
| 4 | +4 | +3 | +4 | +1 | +3 |
| 5 | +5 | +4 | +5 | +2 | +3 |
| 6 | +5 | +4 | +5 | +2 | +4 |
| 7 | +6 | +5 | +6 | +3 | +4 |
| 8 | +6 | +5 | +6 | +3 | +5 |
| 9 | +7 | +6 | +7 | +4 | +5 |
| 10 | +7 | +6 | +7 | +4 | +6 |
| 11 | +8 | +7 | +8 | +5 | +6 |
| 12 | +8 | +7 | +8 | +5 | +7 |
MAGIC-USER SPELLS GRANTED PER LEVEL TABLE
| MU Lvl | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
| 1 | 2 | – | – | – | – | – | – | – | – |
| 2 | 2 | 1 | – | – | – | – | – | – | – |
| 3 | 3 | 1 | 1 | – | – | – | – | – | – |
| 4 | 3 | 2 | 1 | 1 | – | – | – | – | – |
| 5 | 4 | 2 | 2 | 1 | 1 | – | – | – | – |
| 6 | 4 | 3 | 2 | 2 | 1 | 1 | – | – | – |
| 7 | 5 | 3 | 3 | 2 | 2 | 1 | 1 | – | – |
| 8 | 5 | 4 | 3 | 3 | 2 | 2 | 1 | 1 | – |
| 9 | 6 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | 1 |
| 10 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 1 |
| 11 | 7 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 |
| 12 | 7 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Special Features
Spellcasting: The magic-user is able to cast arcane spells by studying and memorizing a magical formula from a book of spells which they carry with them in their travels. There is no limit to the number of spells the magic-users book can hold. Thus, magic-users are encouraged to seek new spells and assemble a large repertoire to bolster their abilities. A magic-user starts knowing 2+ INT 1st level spells (minimum 1).
Once recorded into their spell book, the magic-user can memorize the spell in order to cast it. A magic-user is able to memorize a maximum number of spells per day shown on the table above.
When casting a memorized spell, the magic-user makes a save vs spells, where the DC is equal to 11 + the Spell’s Level. On a success, the spell is cast and is not lost. On a failure, the spell is cast but is lost and cannot be cast again until it is rememorized.
To rememorize a spell, the magic-user must study their spell book for 1 hour per spell level.
A magic-user may alternatively cast a spell from their spell book as a ritual, even if it’s not memorized. This requires concentration for 10-minutes per spell level and consumes 10 SP x level worth of material components. No spellcasting check is needed for ritual casting.
See Magic & Spells for more information.
Arcane Research: A magic-user can spend time and money to research new spells, identify magical items, decipher magical text, or perform other magical research. Through arcane research, a magic-user can craft arcane scrolls. See Magic & Spells for more information.
Languages: The magic-user gains a bonus language of their choice at 1st, 3rd, 5th, 7th, and 9th level.
At 9th Level: If the magic-user controls a stronghold, they attract 1d6 tyros to serve as apprentices, plus 3d6x10 animated servants to provide menial labor.

